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Feedback about emotions and reflection, and future plan

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After adjusting the narrative and description, the project has become much clearer, and I realized that I had emphasized that this is a short test before, and stakeholders would think it was only three to five minutes. But after I described the test as a ten-minute test, no one raised the question of the length of time.

In response to the two feedback points of reflection mentioned by the experts, it can be seen from the questionnaire that everyone agrees more with the reflection effect provided by the story background in the first experiment. I asked the audience how they felt, and they responded that the video only needed to be watched once. So if don’t watch the video in the later days of the intervention, won’t get a more immersive experience. However, the small visual elements in the project can still be effective.

Regarding emotions, stakeholders generally believe that the project provides an excellent relaxing atmosphere and settings, and the process of operating the project is relaxing, which is very helpful for emotional relaxation. The project will bring more positive tendencies.stakeholders also mentioned that last days’s feeling will be better than first day , the first day need to learn from the rules.

The feedback on emotions inspired me to think. Most audiences can think positively, but they lack guidance. Guiding people to think positively is worth studying, but the premise is that they need to think first.

Therefore, the two projects of thinking and emotion are closely related. The most intuitive way to give stakeholders continuous thinking and reflection is by making more videos. This will require a lot of time making, so I should Think about how to produce some random narrative content or simplify the production process. In short, the essential point to consider is how to continue to guide reflection.

So here are a few future questions:

  1. How to guide the positive inner factors of anxious people?
  2. How to make the narrative content in visual design have continuous influence and freshness? Through small graphic elements?
  3. How to enhance the interactive experience in cross-media narration?

In addition, there is another problem caused by the unclear design of the previous instructions. As mentioned earlier, the explanation is also part of the interaction. Now it has been improved, and the feedback after the improvement has been improved. The following data combines before and after the modification. In short, although this issue is fundamental, it deserves more attention.

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