
https://drive.google.com/file/d/1zD1I544b5MOP_MjbYyph3AOgxMWOVohz/view?usp=sharing
link of room I:
www.welcometoroomi.com
Based on the feedback from a teacher who is doing communication design, I can try more video content as a guide. Also, based on the unclear guidance that many people have reported before, I made this video. This video combined with the manual is more explicit, but Whether it is necessary to replace the manual with a video entirely is worth studying in the next testing stage. Since the latest stakeholders already know the complete usage process, this test needs to find some new users to test, regardless of how the project’s guiding fluency and the audience’s understanding of fluency are technical issues that need attention.
There is another technical problem regarding the smoothness of using the mobile version of ROOM I. I don’t know why the image cannot be clearly displayed on the mobile webpage. Currently, a link is used to guide into google drive temporarily, but a better solution needs to be explored.
I have recently gained some new understanding of the positive thinking brought about by people’s feedback regarding future development plans. My audience is people troubled by anxiety but doesn’t think they need professional treatment because everyone finds quick ways to divert attention. In this case, is it easier for the audience to be actively guided? I realize that the point of the problem is to make people realize why they need to think about the (cognitive) problem. We must believe in stakeholders’ initiatives and give adequate guidance to create more possibilities.
Therefore, the focus of the next stage is to dilute the difficulty of interaction and operation, focus on the transformation of internal narrative and external narrative through more direct interaction, attract people and make people think through reasonable narrative and design.
The general direction of the next stage is how transmedia art/design narratives can better guide people’s thinking about self-cognition. The difference between the project and many art /designs projects is that they focus all on present ideas and thoughts. Still, I need stakeholders to have simple interactions during the experience; the balance is still worth exploring more.