In the end, I changed a little of my intervention; after I ask about people’s relaxing ways, I try to let people close their eyes to think about a scene that could make them feel relax.
About the first part, there’s two helpful feedback:
- People have a lot of ideas about the way of rest. The reason why my previous guidance is difficult to work occasionally is mainly that everyone already has a way that suits them.
- It is difficult for people to realise when there are many ways to rest. But in previous experiments, people didn’t like the alarm clock way, so what people lack is active motivation; this part can be more connected with the reward mechanism.
About the second part:
- It is difficult for people to think of a scene in a short time(20s). Maybe this is still tension caused by the lack of freedom, but excessive space is also undesirable. It is important to find the middle balance.
- When people start thinking, they can think of blankness, pure blankness, or the feeling of a roller coaster. I think this is related to the vision when the eyes are closed because the moment when the eyes are closed is such a scene.
Based on the above information, I have some new questions:
- How to integrate the reward mechanism and interactivity more into the project so that everyone can be proactive
- Is blankness a scene that relaxes everyone? Or is it just that the darkness in front of us makes everyone have a similar association? How to create a better visual guide?
- Now, the concept of nature has gradually changed into a scene where people can resonate. My research before about nature has been combining branding, digitalisation and synesthesia. This is not a study of pure nature itself, but more of a study of nature’s healing effects on everyone. Is it time to discover a more accurate description?